AI Insights · Timothy · July 2024
Top 5 3D Realistic Games in Russia: Q2 2024 Performance
Explore the performance metrics of the top 5 3D realistic games on a unified platform in Russia for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the top 5 3D realistic games in Russia demonstrated notable trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance metrics, sourced from Sensor Tower.
Snake Clash!, published by Supercent, Inc., saw a dynamic quarter. Downloads peaked in mid-June at around 170K, with a slight dip to approximately 117K by the end of the quarter. The game's revenue fluctuated, reaching a high of $122 in early June and closing the quarter at $95. Weekly active users surged, starting at 173K in April and climbing to 441K by mid-June before settling at 381K by the end of the quarter.
Standoff 2 from AXLEBOLT LTD experienced a consistent performance. Downloads showed a gradual increase, peaking at 130K in the last week of June. Revenue saw a notable peak in late June at $64K. Weekly active users fluctuated, starting at 4.8M in April, dipping slightly mid-quarter, and then rising to 5.1M by the end of June.
PUBG MOBILE, published by Tencent Mobile International Limited, maintained a steady presence. Downloads remained stable, hovering around 100K throughout the quarter. Revenue saw a peak of $425K in mid-May, with a gradual decline to $252K by the end of June. Weekly active users started at 5.3M in April and saw a slight decline to approximately 4.3M by the end of June.
Grand Mobile, from TOO Dynamic Technologies, showed steady download numbers, peaking at 144K in early April and stabilizing around 78K by the end of June. Weekly active users exhibited a consistent trend, starting at 1M in April and maintaining that level throughout the quarter, peaking slightly at 1.1M mid-June.
BLACK RUSSIA, published by BLACKHUB, had a stable performance. Downloads peaked at 97K in mid-April and maintained around 84K towards the end of June. Revenue saw fluctuations, with a peak of $14K in mid-April and closing the quarter at $7K. Weekly active users started at 386K in April and rose to 435K by mid-June, stabilizing at 426K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.